![]() ![]() Engineered gameplay versatility allows you to seamlessly move between control styles: stick, d-pad, and touch.Create your FIFA Ultimate Team from 250+ of the best players in the world with an all-new set of kits and logos and a tutorial that will walk you through the core gameplay.Take advantage of the FIFA gameplay team’s refined and enhanced artificial intelligence on every pitch to become the best player on your team.“We needed to find a way to solve this problem so players could experience the physical complexity of a free kick in a more realistic way.” “The number of elements that need to be updated, re-calculated and visualised during a free kick is absolutely enormous,” said Matthew Smith, lead gameplay designer at EA. ![]() A free kick involves dozens of objects and cameras, and creates an enormous amount of data. ![]() The gameplay loop in FIFA 22 also features new objectives, better animations and more realistic shots.Īn iconic highlight in any FIFA match is the free kick – an incredible amount of physics work is needed to accomplish the feat. “And this keeps you immersed in the game world.” “Because we use this data to update the game in real time, we can now present a more authentic, dynamic and responsive experience for the player,” said Pharr. For example, if a defender intercepts a long pass, the AI is able to immediately begin executing its next move, which could mean moving away from you and back towards the ball. It’s recorded with 12 cameras at 50 frames per second, but the important part is that it’s used to alter the game in real time as soon as the action occurs. The complex motion-capture data isn’t recorded in real time. “We’re now able to focus on the action on the pitch and the way you get players to control the ball without making you wait multiple seconds, minutes, even hours for each dribble.” “We’re now able to focus on the action on the pitch and the way you get players to control the ball without making you wait multiple seconds, minutes, even hours for each dribble,” said Pharr. What has changed is the environment in which all these actions take place. The mechanics underlying the core gameplay loop, including dribbling, close control and the passing game, have not changed. ![]() “This input really changes the way players move on the field.”Īlthough this technology is a first for FIFA and a significant addition to the series, the team has thought long and hard about how best to address the fundamental challenges of sport video gaming. “The FIFA team put a significant amount of work into this technology,” said Matt Pharr, gameplay director at EA SPORTS. ![]()
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